﻿using Scrips.PlayerData;

namespace Scrips.CharacterBehavior
{
    /// <summary>
    /// 闪避
    /// </summary>
    public class Dodge:PlayerBaseMode
    {
        private void DodgeMode()
        {
            PlayerCurrentStateType = PlayerState.Dodge;
        }
        public override void Begin(object[] mParams)
        {
            DodgeMode();
            base.Begin(mParams);
        }

        public override void Update()
        {
            base.Update();
        }

        public override void End()
        {
            base.End();
        }
    }
}